This badge "Inclusive Design Thinker" aims at youth organisations exploring the strategic use of interactive tools for social impact.
It is awarded for exploring the potential of youth-led digital tools like the "Escape the Institution" escape room as part of your organisation’s inclusive and innovative youth work practice. It recognises your commitment to fostering digital creativity and inclusion, and your strategic thinking in adopting or developing methods that empower all young people.
Skills and experiences gained
This badge aligns with the Digital Capacity Framework for Youth Work Organisations and supports the development of:
- Strategic integration of digital and inclusive practices
- Organisational innovation and co-creation with young people
- Capacity building for digital youth work and accessibility
This badge demonstrates your organisation’s leadership in reimagining youth work through participatory, justice-oriented digital tools.
You have to finish 2 tasks to get the badge
Tasks
Evidence verified by: self-approved
Explore the escape room and document your organisation’s reflections on its approach, relevance, and potential use.
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Host a short internal session or team meeting to discuss the following:
- How can we support inclusive digital storytelling in our work?
- What internal skills or partnerships could we develop to co-create similar tools with youth?
- What structural or strategic changes could support our capacity for innovation in this area?
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Submit a brief report or presentation that includes:
- Key outcomes of your internal discussion
- One idea or prototype for a digital tool, game, or method your organisation could co-create
- Next steps or support needed to make it happen
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