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Good practice: Bringing Stories to Life: Augmented Reality in Youth Work

Augmented recognitioner

This badge recognizes youth workers and managers who explore and reflect on the use of Augmented Reality (AR) as a tool for creating interactive and engaging learning experiences in youth work settings. The badge demonstrates your understanding of how AR can enhance storytelling, creativity, and participation among young people.

By earning this badge, you show that you are curious in using AR not only for its novelty, but for meaningful dialogue, skill development, and youth empowerment.

Dutch Cities of Learning Network and Life on Marzj value badge earners’ efforts and contributions and issue this badge after reviewing the provided evidence.

Задания
Задание номер 1
Доказательства проверены: од_на организатор_ка мероприятия
Reflect on your current or future youth work activities and share a short text (or audio) addressing these questions:

  • Where and how could you use Augmented Reality (AR) to engage young people in a learning process?

Think about the specific themes (e.g., local history, cultural expression, environmental awareness), the format (e.g., interactive exhibitions, AR scavenger hunts, digital storytelling), and the role you would take as a facilitator in creating an immersive and engaging experience.

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Мероприятие

Good practice: Bringing Stories to Life: Augmented Reality in Youth Work
Badgecraft размещает эту платформу и разрабатывает ее вместе с ведущими образовательными организациями. Программа Европейского Союза Erasmus+ выделила софинансирование для создания первой версии этой платформы. Свяжитесь с support@badgecraft.eu.
Платформа
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