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Shared Guidelines and Peer Learning

Pievienoties
OverviewNozīmītes

Shared Guidelines and Peer Learning

Pievienoties

Par

How do you ensure your organisation's digital approach is consistent? In this playlist, we explore the importance of collective agreements, policy, and teamwork in the digital environment.

This is not only about understanding your organisation's expectations but also about actively using digital media and tools to gather reliable knowledge about young people. You will learn how to improve your working methods by actively sharing ideas and experiences with colleagues. Peer learning is key to successful, uniform digital youth work.

Key Focus Areas in this Playlist:
  • The availability and use of shared guidelines (C2.1).
  • Creating reliable knowledge through digital means (C2.2).
  • Using digital tools to share ideas and experience with peers (C2.3).

About the Digital Competence Check
This playlist is directly linked to Competence Area 2 of the Digital Competence Check Shared guidelines and peer learning, which is based on the European DYW SNAC Model. The Check covers 5 areas, 14 specific competences, and 38 indicators, helping you to map your starting proficiency level. By following this playlist, you will specifically target and improve the skills identified as areas for development.

This playlist features activities from the platform, all directly connected to this competence area. It is up to you to decide which activities are the most interesting and relevant for your professional development.

Within each activity, you will find four different badges. One badge is specifically intended for the Youth Worker. There are also badges for the Youth Worker's Manager and for Young People, should you wish to involve them in your development. This joint growth path is essential and is rooted in the Digital Systemic Team approach. Evidence shows that digital youth work is best realised when these four roles (Youth Worker, Manager, Young Person) collaborate.


Activities to complete

Complete the following activities, earn badges and you will see your playlist progress updated
Digital Citizenship through 'Are you connected?' challenges
Mandatory
45 minutes
View full activity

Par

This playlist empowers youth, youth workers, and youth organizations to creatively engage with the theme of plastic pollution through “Plastic Detective Reports”.


Participants learn how to use 'Short format video reports' (suitable for TikTok, Instagram, etc) by becoming a 'Plastic Detective' video reporter that investigates plastic use, waste, and solutions in their environment.
It uses Youtube tutorials, free tools, step-by-step guidance, and reflective tasks that support confident, creative, and media-savvy sustainability education.
By earning badges, participants gain credentials in environmental communication and digital storytelling, while contributing to a more sustainable future.
This activity aligns with SDG 12 (Responsible Consumption and Production). Participants explore local and global plastic waste issues and use video to communicate findings and inspire change.


By completing this activity, you will

  • Create a short video report (1–3 minutes) that highlights a plastic problem and a possible solution.
  • Learn basic video storytelling skills: scripting/storyboarding, filming, and editing.
  • Investigate plastic waste in your home, school, or neighborhood.
  • Reflect on personal and community behavior around plastic use.
  • Learn how to inspire others through digital storytelling.
  • Strengthen your digital and environmental literacy.


Get inspired

This badge activity transforms participants into “Plastic Detective Video Reporters.” Through storytelling and media-making, they document real-life challenges and solutions related to plastic waste.
It helps youth develop their voice and vision as video-reporters, while youth workers and organizations gain tools to support project-based learning using mobile video.

Watch sample reports on: GreenKidz YouTube Channel
Explore lesson inspirations: GreenKidz: Plastic & Recycling




Take action: activities for different roles

Explore the role-specific badges below designed to enhance your understanding and practice with video reporting about sustainability.
Young people: Can learn how to use technology in story telling by making a storyboard and short format video: “Plastic Detective Report video”. By interviewing someone or show a place that illustrates plastic use or waste, and sharing the short video.
Youth workers: Guide youth through the reporting process, use group discussions and examples to spark ideas and provide tech or storytelling support.
Youth organisations: Can Integrate this video activity into sustainability or media education programs, increasing access to digital storytelling tools to reach youth.

Suggested Follow-Up Activities

Organize a contest: Turn your video activity into a community-wide or neighborhood based contest. Invite youth to submit their best Plastic Detective Report—a short, creative video that highlights a real plastic problem and a smart solution. Encourage storytelling, humor, or local culture.
Turn your video into a podcast: Give your video report a second life as audio storytelling. Learners can use phone or a simple mic record a version of the video report as a podcast, add extra facts or interviews and reflect on your experience as a “Plastic Detective”. Using free tools to record and publish.
Expand to other Sustainability or Social topics: Encourages youth to apply their digital media skills to real-life challenges they care about, turning learning into leadership.

Claim open badge recognition

Upon completing the activities, participants can claim digital badges recognizing their competence in:
  • Searching and evaluating digital content (DigComp 1.1)
  • Environmental awareness (Digital Youth Work)
  • Responsible Consumption (UN SDG 12)
  • Youth storytelling and media creation (Media Literacy)

Who created this resource
This activity was developed by the Curaçao Innovation & Technology Institute (CITI) based on the lesson materials made available by GreenKidz Curaçao.
For over a decade, GreenKidz has empowered children and adults to take action for a more sustainable future. This activity supports their ambition to expand the use of digital tools to engage young people, amplify their voices, and inspire them to become critical thinkers, advocates and future leaders in sustainability.



Get activity badge

Responsible Video Reporting Mentor Get this badge

This badge recognises youth workers who help young people tell real stories through short video reports. As a mentor, you guide youth in planning, filming, and publishing videos that give visibility to their voices and community issues, such as plastic waste, mental health, or local action.

Skills and experiences gained
This badge aligns with LifeComp and DigComp competence frameworks and supports the development of:
  • Mentoring and facilitation skills
  • Digital storytelling and media literacy
  • Planning and coordinating creative youth activities
  • Team leadership and collaboration
  • Empowering youth voice and participation
Complete 2 tasks to earn this badge.
Jums jāpabeidz 1 uzdevums, lai iegūtu nozīmīti
Uzdevumi
Task no.1
Evidence verified by: one activity organiser
Task 1: Prepare and Facilitate
Introduce youth to what makes a short video report powerful: a clear message, authentic voice, and good visuals. Explain that a “report” can be as simple as sharing a 1–2 minute story, interview, or awareness message.

What to do:
  • Share simple tutorials or examples (e.g. short videos on plastic waste or social topics) and help them brainstorm story ideas. For example Explore BBC's teaching videos.
  • Watch a short video with the group. For example this video on plastic polution.
  • Discuss what works and what does not work
  • Support youth in drafting short scripts or storyboards for their videos.

Upload a brief description or photo of your facilitation process as evidence.
Task no.2
Evidence verified by: one activity organiser
Task 2: Guide Filming and Editing
  • Show youth how to film short clips and basic editing. Emphasize that storytelling is more important than perfect production quality.
  • 
    Teach basic filming tips:
    • Hold the phone horizontally (unless filming for TikTok or Reels).
    • Use natural light whenever possible.
    • Keep the message short and direct (under 2 minutes).
    
    Demonstrate quick editing tools:
    • CapCut: simple app for phones.
    • Canva Video Editor: drag-and-drop browser tool.
    • Clipchamp: free desktop editor by Microsoft.
    
    Also:
    • Encourage them to include subtitles for accessibility and clarity.
    • Let the group look for and watch video tutorials together
    
    What to do:
    • Help youth record their short video using a smartphone or tablet.
    • Guide them as they edit and add their message.
    • Publish finished videos on your organization’s or group’s social media.
    • tip: Celebrate by screening all videos together
    
    Evidence to submit:
    Share the links to at least two published videos and a short note about how you supported the process.

    Atrašanās vieta

    Curaçao

    Skills

    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Fair Level. Askes young people to critically assess the practices of the youth work offering.
    #Good Level. Sets with young people learning objectives for digital youth work.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Fair Level. Knows how to support young people to collectively, as a group, gather and reflect on online information (non-formal learning is social knowledge production).
    #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use.
    #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Good Level. Plans and implements multiple digital youth work activities, using a diversity of digital tools
    #Good Level. Gathers a group of young people to engage in technological activities and agreed about their learning outcomes
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
    #Good Level. Sets with young people learning objectives for digital youth work.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Constantly assess, together with young people and/or other youth workers on the quality of the digital work and reflects what has been learned; as an intentional process part of the digital youth work strategy.
    #Good Level. Plans and implements multiple digital youth work activities, using a diversity of digital tools
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    ESCO
    #develop a recycling program
    ESCO
    #checking recycling procedures
    ESCO
    #advising about pollution prevention
    ETS-TR
    #Consciously provides space for dialogue and interaction taking into account learners’ values and beliefs and offers space to reflect on them in the educational context
    #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Good Level. Knows how to organise educational and participatory activities connected to youth’s digital rights, and has been organised several with organisation.
    #Good Level. Sets with young people learning objectives for digital youth work.
    #Elementary Level. Uses basic digital tools and devices to run some digital youth work activities with young people, based on own intuition
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Good Level. Sets with young people learning objectives for digital youth work.
    #Fair Level. Knows how to support young people to collectively, as a group, gather and reflect on online information (non-formal learning is social knowledge production).
    #Elementary Level. Uses basic digital tools and devices to run some digital youth work activities with young people, based on own intuition
    #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
    #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Good Level. Gathers a group of young people to engage in technological activities and agreed about their learning outcomes
    #Good Level. Sets together with young people educational aims for their own digital content production
    #Good Level. Sets with young people learning objectives for digital youth work.
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use.
    #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
    #Good Level. Gathers a group of young people to engage in technological activities and agreed about their learning outcomes
    #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
    #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Using digital tools to share ideas and experience with peers
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use.
    #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming.
    #Good Level. Plans and implements multiple digital youth work activities, using a diversity of digital tools
    #Good Level. Sets with young people learning objectives for digital youth work.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Fair Level. Knows how to support young people to collectively, as a group, gather and reflect on online information (non-formal learning is social knowledge production).
    #Fair Level. Askes young people to critically assess the practices of the youth work offering.
    #Excellent Level. Runs digital youth work activities that are based on the guidelines of organisation, the ideas of young people, and on the principles set by the national and European organisations.
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Develops an ability to kick-off an innovative spirit in digital youth work activities; intentionally updates competences in the field, and is aware of trends but also policies in the field.
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Excellent Level. Guides a youth group to develop their own initiative on digital rights - using a project, an online study, or managing an exchange program.
    #Excellent Level. Knows the key elements of main European digital regulations in the digital field and knows how to ethically apply them in youth work contexts.
    #Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools)
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Excellent Level. Implements a process, designed with organisation, through which assess together with young people the individual and organisational priorities/needs connected to digital transformation.
    #Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools)
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Good Level. Ensures that young people with fewer opportunities have participated in digital learning activities, such as thematic events, problem-solving, producing their own content, or vlogs.
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    ETS-TR
    #Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities
    ETS-TR
    #Promotes reflection on the specific policies (or lack of policies) related to the digital transformation of many aspects of people’s lives
    ETS-TR
    #Works with the notion of change and overcomes resistance within the group of learners
    ESCO
    #adapt styles of leadership
    ESCO
    #principles of leadership
    #Excellent Level. Develops an ability to kick-off an innovative spirit in digital youth work activities; intentionally updates competences in the field, and is aware of trends but also policies in the field.
    #Excellent Level. Runs digital youth work activities that are based on the guidelines of organisation, the ideas of young people, and on the principles set by the national and European organisations.
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Good Level. Ensures that young people with fewer opportunities have participated in digital learning activities, such as thematic events, problem-solving, producing their own content, or vlogs.
    #Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools)
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Fair Level. Askes young people to critically assess the practices of the youth work offering.
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming.
    ESCO
    #virtual reality of natural environment
    #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use.
    #Fair Level. Facilitates contexts where young people engage in gaming and XR activities, overseen by youth workers.
    #Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools)
    #Excellent Level. Constantly assess, together with young people and/or other youth workers on the quality of the digital work and reflects what has been learned; as an intentional process part of the digital youth work strategy.
    #Good Level. Sets with young people learning objectives for digital youth work.
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Fair Level. Askes young people to critically assess the practices of the youth work offering.
    #Good Level. Ensures that young people with fewer opportunities have participated in digital learning activities, such as thematic events, problem-solving, producing their own content, or vlogs.
    #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Good Level. Gathers a group of young people to engage in technological activities and agreed about their learning outcomes
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Elementary Level. Uses basic digital tools and devices to run some digital youth work activities with young people, based on own intuition
    #Fair Level. Engages young people in critical reflection of their online experiences - what they finally feel they have learned from the various experiences.
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Excellent Level. Constantly assess, together with young people and/or other youth workers on the quality of the digital work and reflects what has been learned; as an intentional process part of the digital youth work strategy.
    #Excellent Level. Implements a process, designed with organisation, through which assess together with young people the individual and organisational priorities/needs connected to digital transformation.
    #Good Level. Plans and implements multiple digital youth work activities, using a diversity of digital tools
    #Fair Level. Askes young people to critically assess the practices of the youth work offering.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Excellent Level. Supportes young people to improve their behaviours in looking for trustworthy sources or running their own online research.
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Excellent Level. Supports young people who independently carries out their content production
    #Fair Level. Participates regularly in local, national and/or international e-meetings and e-seminars.
    #Excellent Level. Runs digital youth work activities that are based on the guidelines of organisation, the ideas of young people, and on the principles set by the national and European organisations.
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Excellent Level. Implements a process, designed with organisation, through which assess together with young people the individual and organisational priorities/needs connected to digital transformation.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Good Level. Plans and implements multiple digital youth work activities, using a diversity of digital tools
    ESCO
    #principles of artificial intelligence
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Good Level. Helps young people to understand the difference between facts, mis/dis-information, and, in general, to critically analyse information.
    #Good Level. Sets together with young people educational aims for their own digital content production
    #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming.
    #Excellent Level. Develops an ability to kick-off an innovative spirit in digital youth work activities; intentionally updates competences in the field, and is aware of trends but also policies in the field.
    #Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools)
    #Awareness-raising on young people’s digital rights and their risks
    ESCO
    #data privacy
    #Good Level. Creates a safe context for digital use and suggested young people to protect themselves from potential cybersecurity threats.
    #Fair Level. Knows how to support young people to collectively, as a group, gather and reflect on online information (non-formal learning is social knowledge production).
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Good Level. Learns to integrate practice-based learning (non-formal learning) and youth participatory approaches in digital youth work practiceer personality.
    #Fair Level. Discusses with young people about the type of digital content they want to produce
    #Fair Level. Advises young people on their basic functional skills, such as critically navigating through a variety of websites and platforms.
    #Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools)
    #Excellent Level. Constantly assess, together with young people and/or other youth workers on the quality of the digital work and reflects what has been learned; as an intentional process part of the digital youth work strategy.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Excellent Level. Supports young people who independently carries out their content production
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Good Level. Ensures that young people with fewer opportunities have participated in digital learning activities, such as thematic events, problem-solving, producing their own content, or vlogs.
    #Fair Level. Knows how to support young people to collectively, as a group, gather and reflect on online information (non-formal learning is social knowledge production).
    ESCO
    #problem-solving with digital tools
    #Critical digital literacy
    ESCO
    #creative thinking
    #Good Level. Sets together with young people educational aims for their own digital content production
    #Good Level. Gathers a group of young people to engage in technological activities and agreed about their learning outcomes
    #Elementary Level. Uses basic digital tools and devices to run some digital youth work activities with young people, based on own intuition
    #Good Level. Understands digital youth work in a broad context of social effects and economic interests of digital transformation; applies solid ethical principles to both digital and traditional youth work.
    #Fair Level. Knows how to support young people to collectively, as a group, gather and reflect on online information (non-formal learning is social knowledge production).
    #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming.
    #Fair Level. Advises young people on their basic functional skills, such as critically navigating through a variety of websites and platforms.
    #Excellent Level. Runs digital youth work activities that are based on the guidelines of organisation, the ideas of young people, and on the principles set by the national and European organisations.
    #Good Level. Runs digital youth work activities based on the guidelines of organisation.
    #Excellent Level. Develops an ability to kick-off an innovative spirit in digital youth work activities; intentionally updates competences in the field, and is aware of trends but also policies in the field.
    #Good Level. Learns to integrate practice-based learning (non-formal learning) and youth participatory approaches in digital youth work practiceer personality.
    #Fair Level. Knows how to easily find online information about young people, and uses in planning digital youth work.
    #Good Level. Ensures that young people with fewer opportunities have participated in digital learning activities, such as thematic events, problem-solving, producing their own content, or vlogs.
    #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming.
    #Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools)
    #Fair Level. Discusses with young people about the type of digital content they want to produce
    #Fair Level. Exchanges views with young people about their online safety and security.
    #Good Level. Understands digital youth work in a broad context of social effects and economic interests of digital transformation; applies solid ethical principles to both digital and traditional youth work.
    #Elementary Level. Understands that youth workers and young people should learn together.
    #Fair Level. Knows how to support young people to collectively, as a group, gather and reflect on online information (non-formal learning is social knowledge production).
    #Good Level. Empowers young people to co-create digital content together with other youth workers/professionals
    #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use.
    #Good Level. Creates a safe context for digital use and suggested young people to protect themselves from potential cybersecurity threats.
    #Excellent Level. Runs digital youth work activities that are based on the guidelines of organisation, the ideas of young people, and on the principles set by the national and European organisations.
    #Excellent Level. Implements a process, designed with organisation, through which assess together with young people the individual and organisational priorities/needs connected to digital transformation.
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Good Level. Helps young people to understand the difference between facts, mis/dis-information, and, in general, to critically analyse information.
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Fair Level. Advises young people on their basic functional skills, such as critically navigating through a variety of websites and platforms.
    #Good Level. Ensures that young people with fewer opportunities have participated in digital learning activities, such as thematic events, problem-solving, producing their own content, or vlogs.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Fair Level. Askes young people to critically assess the practices of the youth work offering.
    #Using digital tools to share ideas and experience with peers
    #Searching, evaluating and communicating information
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
    #Using digital tools to share ideas and experience with peers
    ESCO
    #able to use using mathematical tools and equipment
    ESCO
    #knowledge of maths
    ESCO
    #mathematical literacy
    ESCO
    #maths
    #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use.
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Good Level. Plans and implements multiple digital youth work activities, using a diversity of digital tools
    #Fair Level. Knows how to support young people to collectively, as a group, gather and reflect on online information (non-formal learning is social knowledge production).
    #Good Level. Sets with young people learning objectives for digital youth work.
    #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming.
    #Fair Level. Askes young people to critically assess the practices of the youth work offering.
    #Elementary Level. Uses basic digital tools and devices to run some digital youth work activities with young people, based on own intuition
    #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Good Level. Knows how to organise educational and participatory activities connected to youth’s digital rights, and has been organised several with organisation.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming.
    #Fair Level. Askes young people to critically assess the practices of the youth work offering.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Fair Level. Askes young people to critically assess the practices of the youth work offering.
    #Good Level. Sets with young people learning objectives for digital youth work.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Good Level. Plans and implements multiple digital youth work activities, using a diversity of digital tools
    #Good Level. Sets together with young people educational aims for their own digital content production
    #Good Level. Sets with young people learning objectives for digital youth work.
    #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools)
    #Fair Level. Knows how to support young people to collectively, as a group, gather and reflect on online information (non-formal learning is social knowledge production).
    #Good Level. Sets together with young people educational aims for their own digital content production
    #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
    #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming.
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Good Level. Sets together with young people educational aims for their own digital content production
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Good Level. Ensures that young people with fewer opportunities have participated in digital learning activities, such as thematic events, problem-solving, producing their own content, or vlogs.
    #Good Level. Gathers a group of young people to engage in technological activities and agreed about their learning outcomes
    #Good Level. Learns to integrate practice-based learning (non-formal learning) and youth participatory approaches in digital youth work practiceer personality.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Good Level. Plans and implements multiple digital youth work activities, using a diversity of digital tools
    #Fair Level. Knows how to support young people to collectively, as a group, gather and reflect on online information (non-formal learning is social knowledge production).
    #Good Level. Helps young people to understand the difference between facts, mis/dis-information, and, in general, to critically analyse information.
    #Excellent Level. Supportes young people to improve their behaviours in looking for trustworthy sources or running their own online research.
    #Excellent Level. Supports young people to develop counter-narratives to a case of fake news or disinformation.
    #Excellent Level. Helps young people to critically analyse current communication challenges related to the information crisis and the use of synthetic media.
    #Fair Level. Sensitise young people on situations when they are not fairly treated in the digitalised world.
    #Good Level. Set with young people learning objectives on how to support their digital rights.
    #Fair Level. Discusses with young people about the type of digital content they want to produce
    #Good Level. Learns to integrate practice-based learning (non-formal learning) and youth participatory approaches in digital youth work practiceer personality.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Good Level. Understands digital youth work in a broad context of social effects and economic interests of digital transformation; applies solid ethical principles to both digital and traditional youth work.
    #Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools)
    #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
    #Good Level. Sets together with young people educational aims for their own digital content production
    #Fair Level. Realizes that young people are interested in technological hobbies, and feels the need to support them
    #Good Level. Gathers a group of young people to engage in technological activities and agreed about their learning outcomes
    #Excellent Level. Constantly assess, together with young people and/or other youth workers on the quality of the digital work and reflects what has been learned; as an intentional process part of the digital youth work strategy.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Fair Level. Advises young people on their basic functional skills, such as critically navigating through a variety of websites and platforms.
    #Excellent Level. Helps young people to critically analyse current communication challenges related to the information crisis and the use of synthetic media.
    #Good Level. Capable of advising and supporting young people to use advanced digital tools (or advanced functions of such tools) or create peer learning opportunities for them
    #Fair Level. Is in a position to empower young people and other youth workers to experiment with digital means.
    Activities: 41
    Started: 1
    Completed playlist: 0
    Time to complete: 2 days 16 hours
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    Organizētāji

    Digital Youth Work Resource Hub
    Badgecraft vada tīmekļa infrastruktūru mācību pilsētām un reģioniem. Eiropas konsorcijs palīdz attīstīties platformai ar līdzfinansējumu ES programmā Erasmus+
    Platforma
    Mainīt valodu:
    Co-funded by the Erasmus+ programme of the European Union
    SākumsKarteActivitiesPlaylists