Om
Spillelister
Registrer deg
6

Pathway to developing digital competencies for youth work

Delta
OversiktMerker

Pathway to developing digital competencies for youth work

Delta

Innhold

This playlist is designed to strengthen the digital competencies of youth workers, managers, and organisations aiming to enhance the quality and impact of their digital youth work.

Through five interconnected activities, you will explore how to build the skills, mindsets, and leadership capacities needed to adapt to the digital transformation in youth work.

Starting with the development of your digital competencies and capacities, you will learn the essentials of using technology meaningfully and strategically in your practice. The next activity will help you understand the digital infrastructure needed to support effective and sustainable digital youth work within your organisation.

As digital transformation requires not only skills but also the right attitudes, you will reflect on building a broad-minded and transformational working culture that embraces innovation and collaboration. Moving forward, you will explore the principles of digital leadership, learning how to guide and inspire others towards successful change.

Finally, you will engage with quality assessment of digital youth work, ensuring that your efforts lead to meaningful, measurable, and lasting impact for young people and organisations.

By completing this playlist, you will gain the knowledge, skills, and confidence to integrate digital tools, strategies, and leadership practices into youth work development, supporting both individual growth and organisational transformation.


Claim open badge recognition.

By completing this activity and earning the related badges, you will qualify for the Digital Competencies for Youth Work Development badge. The badge will confirm your understanding of digital transformation in youth work and your ability to apply digital strategies, leadership practices, and quality standards in your organisation’s context.

The badge can be added to your CV, LinkedIn profile, or portfolio, giving visibility to your competencies and commitment to innovation in youth work.


Who created this resource?

This meta-activity has been developed by the Digital Youth Work partnership and Cities of Learning partners, based on resources available through www.digitalyouthwork.net.
  • Awero, Lithuania (Project Lead)
  • Breakthrough Foundation, Netherlands
  • Curaçao Innovation & Technology Institute (CITI)
  • TiPovej! Zavod - Institute for Creative Society, Slovenia

Next steps:
  • Apply your new digital competencies in youth work projects and share results with your organisation or peers.
  • Use the meta badge as evidence of skills in CVs, portfolios, or Erasmus+ / ESC project applications.
  • Join the Digital Youth Work community to exchange practices and continue learning with peers across Europe.



Aktiviteter å fullføre

Fullfør følgende aktiviteter og tjen merker, og spillelistefremgangen din oppdateres
Developing digital competencies and capacities in youth work
Påkrevd
Ukjent varighet
Vis full aktivitet

Ferdigheter

#Excellent Level. Runs digital youth work activities that are based on the guidelines of organisation, the ideas of young people, and on the principles set by the national and European organisations.
#Excellent Level. Constantly assess, together with young people and/or other youth workers on the quality of the digital work and reflects what has been learned; as an intentional process part of the digital youth work strategy.
#Excellent Level. Implements a process, designed with organisation, through which assess together with young people the individual and organisational priorities/needs connected to digital transformation.
#Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
#Excellent Level. Develops an ability to kick-off an innovative spirit in digital youth work activities; intentionally updates competences in the field, and is aware of trends but also policies in the field.
#Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools)
#Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
#Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
#Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
#Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
#Good Level. Sets with young people learning objectives for digital youth work.
#Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
#Excellent Level. Implements a process, designed with organisation, through which assess together with young people the individual and organisational priorities/needs connected to digital transformation.
#Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools)
#Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
#Good Level. Ensures that young people with fewer opportunities have participated in digital learning activities, such as thematic events, problem-solving, producing their own content, or vlogs.
#Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
#Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
#Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming.
#Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
#Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
#Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
#Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
#Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
ETS-TR
#Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities
ETS-TR
#Promotes reflection on the specific policies (or lack of policies) related to the digital transformation of many aspects of people’s lives
ETS-TR
#Works with the notion of change and overcomes resistance within the group of learners
ESCO
#adapt styles of leadership
ESCO
#principles of leadership
#Excellent Level. Develops an ability to kick-off an innovative spirit in digital youth work activities; intentionally updates competences in the field, and is aware of trends but also policies in the field.
#Excellent Level. Runs digital youth work activities that are based on the guidelines of organisation, the ideas of young people, and on the principles set by the national and European organisations.
#Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
#Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
#Good Level. Ensures that young people with fewer opportunities have participated in digital learning activities, such as thematic events, problem-solving, producing their own content, or vlogs.
#Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools)
#Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
#Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
#Fair Level. Askes young people to critically assess the practices of the youth work offering.
#Fair Level. Engages young people in critical reflection of their online experiences - what they finally feel they have learned from the various experiences.
#Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
#Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
#Excellent Level. Constantly assess, together with young people and/or other youth workers on the quality of the digital work and reflects what has been learned; as an intentional process part of the digital youth work strategy.
#Excellent Level. Implements a process, designed with organisation, through which assess together with young people the individual and organisational priorities/needs connected to digital transformation.
#Good Level. Plans and implements multiple digital youth work activities, using a diversity of digital tools
#Fair Level. Askes young people to critically assess the practices of the youth work offering.
#Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
Aktiviteter: 5
Startet: 3
Fullført spilleliste: 0
Tid på å fullføre: 3 timer
Del:

Arrangører

Digital Youth Work Resource Hub
Badgecraft driver denne plattformen og utvikler den sammen med ledende utdanningsorganisasjoner. EUs Erasmus Plus-program har delfinansiert utviklingen av den første versjonen av denne plattformen. Kontakt support@badgecraft.eu.
Plattform
Endre til annet språk:
Delfinansiert av EUs Erasmus Plus-program
HjemKartProsjekterSpillelister