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Exploring learning and teamwork through games: Playing SpaceTeam

Gamewise Practitioner

Awarded for reflecting on using multiplayer online and card games in youth work. This badge recognises your ability to identify relevant themes and learning moments from gameplay.

Skills and experiences gained
This badge aligns with the Digital Competence Framework for Youth Workers and supports the development of:
  • Using games for engagement and learning
  • Facilitating digital group processes
  • Connecting games with youth work goals

This badge demonstrates the earner’s reflection on gameplay and practice. Cities of Learning Network partners value badge earners’ contributions and issue this badge after reviewing the provided evidence.
You have to finish 1 task to get the badge
Tasks
Task no.1
Evidence verified by: un organizator al activității
Complete the following tasks and activities to earn the Gamewise Practitioner badge.

Preparation:
  • Download and install the Spaceteam app

Activity:
  • Step 1: Play the game with a group of youth or colleagues.
  • Step 2. Reflect on gameplay: What moments during the game could lead to a youth work conversation? What themes (e.g., communication, stress, leadership, inclusion) emerged? How might you use this or similar games in your youth work?

Claim the badge:
  • Task: Identify key themes and ideas for using online games in youth work.
  • Evidence: Submit a short written reflection with insights and at least one idea for future application.
Conectați-vă și începeți misiunea
Task no.2
Evidence verified by: un organizator al activității
Complete the following offline tasks and activities to earn the Gamewise Practitioner badge.

Preparation:

Activity:
  • Step 1. Facilitate a session using the card game with a youth group.
  • Step 2. Observe group interaction, communication styles, and emotional reactions. Reflect on: What learning opportunities emerged? What worked well or needed adaptation? How might you use this or similar games in your youth work?

Claim the badge:
  • Task: Reflect on using the card game version in your youth work context.
  • Evidence: Submit a debrief note or voice recording with two points on adapting the game for future educational use.
Conectați-vă și începeți misiunea

Activități

Exploring learning and teamwork through games: Playing SpaceTeam
Youth workers pathway to digital youth work
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