This badge "Disinformation Resilience Builder" is awarded for exploring how interactive tools like Bad News can be used to support youth media literacy and digital citizenship. This badge recognises your organisation’s capacity to design and support impactful digital learning.
Skills and experiences gained
This badge aligns with the Digital Capacity Framework and supports:
- Strategic use of digital tools in youth education
- Integrating media literacy into organisational goals
- Innovating with game-based learning methods
Devi completare 2 attività per ottenere questo badge
Attività
Prova verificata da: un organizzatore dell'attività
Reflect on how your organisation currently addresses media literacy.
You can use the following supporting questions for your discussion:
- In what ways does your organisation currently address media literacy with young people?
- Which media literacy topics (e.g. fake news, algorithm awareness, digital identity) are most relevant in your current programmes?
- How confident do your staff feel in facilitating discussions about disinformation or manipulation online?
- Are there any existing tools, methods, or partnerships your organisation uses to support media literacy?
- What challenges or gaps do you face in embedding media literacy into your everyday work?
Accedi e inizia la missioneProva verificata da: un organizzatore dell'attività
Identify or design a plan to integrate games or critical media literacy into your youth work programmes. Use the following supporting questions:
- What role could digital games (like Bad News) play in your media literacy strategy?
- How might you adapt or use Bad News with your youth groups in a safe and engaging way?
- Who in your team could lead or support the integration of such tools?
- What outcomes do you hope to achieve by including critical media literacy in your programming?
- What resources, training, or support would help you turn your plan into action?
Accedi e inizia la missione