Teave
Playlists
Registreeri
Inside the Fake News Machine: Learning Through Bad News

Disinformation Resilience Builder

This badge "Disinformation Resilience Builder" is awarded for exploring how interactive tools like Bad News can be used to support youth media literacy and digital citizenship. This badge recognises your organisation’s capacity to design and support impactful digital learning.

Skills and experiences gained
This badge aligns with the Digital Capacity Framework and supports:
  • Strategic use of digital tools in youth education
  • Integrating media literacy into organisational goals
  • Innovating with game-based learning methods

Märgi saamiseks tuleb lõpetada 2 ülesannet
Ülesanded
Task no.1
Evidence verified by: self-approved
Play Bad News as a team or review its structure and pedagogical approach.
Login and start quest
Task no.2
Evidence verified by: one activity organiser
Reflect on how your organisation currently addresses media literacy.
You can use the following supporting questions for your discussion:
  • In what ways does your organisation currently address media literacy with young people?
  • Which media literacy topics (e.g. fake news, algorithm awareness, digital identity) are most relevant in your current programmes?
  • How confident do your staff feel in facilitating discussions about disinformation or manipulation online?
  • Are there any existing tools, methods, or partnerships your organisation uses to support media literacy?
  • What challenges or gaps do you face in embedding media literacy into your everyday work?

Login and start quest
Task no.3
Evidence verified by: one activity organiser
Identify or design a plan to integrate games or critical media literacy into your youth work programmes. Use the following supporting questions:
  • What role could digital games (like Bad News) play in your media literacy strategy?
  • How might you adapt or use Bad News with your youth groups in a safe and engaging way?
  • Who in your team could lead or support the integration of such tools?
  • What outcomes do you hope to achieve by including critical media literacy in your programming?
  • What resources, training, or support would help you turn your plan into action?

Login and start quest

Activity

Inside the Fake News Machine: Learning Through Bad News
Badgecraft käitab veebi taristut Õppimise linnade ja regioonide jaoks. Euroopa konsortsium arendab seda platvormi kaasrahastusega Euroopa Liidu programmist Erasmus+.
Platvorm
Vaheta keelt:
Co-funded by the Erasmus+ programme of the European Union
KoduKaartActivitiesPlaylists