This badge is awarded to anyone — youth, youth workers, or managers — who actively engages in explorin how immersive technologies can inspire creativity, play, and learning. This badge recognises your ability to reflect on the role of VR in youth work, education, and community life, and to imagine how similar practices could be developed in your own context.
By earning this badge, you showed curiosity about new digital tools, awareness of their potential for learning and inclusion, and commitment to exploring creative ways technology can bring people together.
Для получения бейджа необходимо завершить 1 задание
Задания
Доказательства проверены: подтверждено самостоятельно
Explore the Young Dragons VR Room via their introductory video and reflect on your impressions of their practice. You can use the following questions: - What inspired or surprised you about the VR Room?
- How could VR be used in your school, group, or organisation?
- What connections do you see between VR and other creative or learning activities?
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Now share or act on your learning. Choose one of the following:
- Create a visual/multimedia piece (e.g., sketch, poster, short video, audio note) showing your “dream VR experience.”
- Write or record a short reflection: how could immersive technology benefit young people in your community?
Share your ideas with us as well as with your peers or colleagues and gather feedback on how they could be developed further.
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