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This activity helps young people and youth workers to explore how disinformation spreads online — and how to build resistance against it.
By playing the free online game Bad News, you’ll step into the shoes of a fake news creator to learn firsthand how manipulation tactics work and how to spot them in real life.
By completing this activity, you will:
- Recognise common techniques used to spread misinformation online.
- Strengthen your critical thinking and media literacy.
- Reflect on how youth work can promote information resilience and digital responsibility.
Get inspired
Bad News is an online game that flips the script — you play the villain to understand the system. You’ll build a fake media empire using tactics like trolling, conspiracy, and emotional manipulation. But be careful: tell an obvious lie, and your credibility drops.
The game is based on research that shows prebunking — exposing people to manipulation techniques — helps build psychological resistance to disinformation. Try it here: https://www.getbadnews.com/en
Take action: activities for different roles
Explore the role-specific badges below to access tasks that deepen your understanding of disinformation and how to combat it:
- Young people can independently play the game, reflect on their experience, and explore how online media influences their views and communities.
- Youth workers can use the game as a tool to facilitate workshops, promote media literacy, and open discussions about truth, trust, and influence.
- Youth organisations can reflect on how they address media literacy strategically, and how to design engaging educational experiences using digital tools like Bad News.
Suggested follow up activities include
- Become Disinformation Detective and Analyse Real Posts Together: Find real-world social media posts or news headlines and analyse them using the manipulation techniques learned in Bad News (e.g. emotional language, impersonation, polarisation). Use current examples relevant to your group’s context and aim to practice the identification of disinformation tactics in the wild and build critical thinking skills in young people.
- Create Your Own (Fake) News Campaign and Then Debunk It: Challenge your participants to create a short fake news campaign using memes, headlines, or tweets, based on the Bad News game-play techniques. Then ask each group to present it and debunk another group’s campaign. You can even document the created campaigns and counter-strategies as a toolkit or mini-exhibition to be held in your youth organisation. Aim to reinforce learning through creativity and role-switching in young people who can try to be both “creators” and “critical analysts.”
- Design a Peer Awareness Campaign on Disinformation: Use what was learned in Bad News to co-create a campaign (e.g. TikTok videos, posters, Instagram stories, or a workshop) in which your young people can educate their peers on how disinformation spreads and how to resist it. Use this activity to help youth link this to real-world activism or school/community engagement by using real life examples from your local environment. Aim towards encouragement of peer-to-peer learning and empowering youth as media literacy ambassadors.
Claim open badge recognition
After completing the activities, participants can earn digital badges that recognise competencies in:
- Media and information literacy
- Understanding online manipulation techniques
- Using games for digital learning and youth empowerment
Who created this resource?
This activity is based on the free online game Bad News, developed by Tilt and the Cambridge Social Decision-Making Lab. The Digital Systemic partnership and the Cities of Learning Network supports the integration of educational games into youth work practice, while reminding on the crucial role of youth workers and other educators in leading reflections and conversations about and around digital games, tools and topics explored by them - by young people.
Next steps: Try more games focused on media literacy and truth, like "Breaking Harmony Square" or "Go Viral!", and run your own youth workshops on responsible online engagement.
