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Discovering Digital Creativity and Play: VR Room at Mladi zmaji

VR Explorer: YOUTH WORKERS

This badge is awarded to youth workers who used the Young Dragons VR Room example as inspiration to reflect on and facilitate conversations about immersive technologies with young people.

This badge recognises your ability to creatively adapt digital tools for non-formal learning and to open spaces for young people to reflect on the impact of new technologies.

Märgi saamiseks tuleb lõpetada 1 ülesanne
Ülesanded
Task no.1
Evidence verified by: self-approved
Watch the VR Room video with a youth group or peers and pause at key moments.
Ask participants (or your collegues):
  • What do you see?
  • What excites you?
  • What could this mean for us?


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Task no.2
Evidence verified by: one activity organiser
Facilitate a short brainstorming session: If we had a VR headset tomorrow, how would we use it in our group?

Submit a short facilitation summary that includes participants’ creative ideas, your observations, and one challenge you see in bringing VR into youth work.
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Activity

Discovering Digital Creativity and Play: VR Room at Mladi zmaji
Badgecraft käitab veebi taristut Õppimise linnade ja regioonide jaoks. Euroopa konsortsium arendab seda platvormi kaasrahastusega Euroopa Liidu programmist Erasmus+.
Platvorm
Vaheta keelt:
Co-funded by the Erasmus+ programme of the European Union
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