This badge is awarded to youth workers who used the Young Dragons VR Room example as inspiration to reflect on and facilitate conversations about immersive technologies with young people.
This badge recognises your ability to creatively adapt digital tools for non-formal learning and to open spaces for young people to reflect on the impact of new technologies.
Om deze badge te verdienen dien je 1 taak te voltooien
Taken
Bewijs bevestigd door: zelf goed te keuren
Watch the VR Room video with a youth group or peers and pause at key moments. Ask participants (or your collegues):
- What do you see?
- What excites you?
- What could this mean for us?
Log in en start de questBewijs bevestigd door: één activiteitenorganisator
Facilitate a short brainstorming session: If we had a VR headset tomorrow, how would we use it in our group?
Submit a short facilitation summary that includes participants’ creative ideas, your observations, and one challenge you see in bringing VR into youth work.
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