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Discovering Digital Creativity and Play: VR Room at Mladi zmaji

VR Explorer: YOUTH WORKERS

This badge is awarded to youth workers who used the Young Dragons VR Room example as inspiration to reflect on and facilitate conversations about immersive technologies with young people.

This badge recognises your ability to creatively adapt digital tools for non-formal learning and to open spaces for young people to reflect on the impact of new technologies.

Você precisa concluir 1 tarefa para receber a patente
Tarefas
Task no.1
Evidence verified by: self-approved
Watch the VR Room video with a youth group or peers and pause at key moments.
Ask participants (or your collegues):
  • What do you see?
  • What excites you?
  • What could this mean for us?


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Task no.2
Evidence verified by: one activity organiser
Facilitate a short brainstorming session: If we had a VR headset tomorrow, how would we use it in our group?

Submit a short facilitation summary that includes participants’ creative ideas, your observations, and one challenge you see in bringing VR into youth work.
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Activity

Discovering Digital Creativity and Play: VR Room at Mladi zmaji
A Badgecraft roda uma infra-estrutura web para Cidades e Regiões de Aprendizagem. O consórcio Europeu desenvolve esta plataforma com o co-financiamento do programa da União Europeia Erasmus+
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Co-funded by the Erasmus+ programme of the European Union
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