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Discovering Digital Creativity and Play: VR Room at Mladi zmaji

VR Explorer: YOUTH MANAGERS

This badge is awarded to managers and organisations leaders who explored the strategic potential of VR and other immersive tools as part of your organisation’s approach to digital innovation and youth engagement.

This badge recognises your leadership in identifying opportunities where immersive technologies can enhance youth work, partnerships, and organisational growth.

Skills and experiences gained
This badge aligns with the Digital Capacity Framework for Youth Work Organisations and supports the development of:
  • Strategic thinking about digital innovation
  • Organisational capacity for creative and inclusive practices
  • Building partnerships for immersive and digital projects

Märgi saamiseks tuleb lõpetada 1 ülesanne
Ülesanded
Task no.1
Evidence verified by: self-approved
Use the VR Room video as a case study: watch it with your team and map out potential benefits and challenges of bringing immersive technologies into your organisation.
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Task no.2
Evidence verified by: self-approved
Explore the Young Dragons web page and “our stars” and answer what do you notice about how VR is embedded in a wider youth programme?
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Task no.3
Evidence verified by: one activity organiser
Create a short internal reflection or presentation where your team answers:
  • What would a VR Room (or similar digital lab) look like in our organisation?
  • What partnerships or resources would we need?
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Activity

Discovering Digital Creativity and Play: VR Room at Mladi zmaji
Badgecraft käitab veebi taristut Õppimise linnade ja regioonide jaoks. Euroopa konsortsium arendab seda platvormi kaasrahastusega Euroopa Liidu programmist Erasmus+.
Platvorm
Vaheta keelt:
Co-funded by the Erasmus+ programme of the European Union
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