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Discovering Digital Creativity and Play: VR Room at Mladi zmaji

VR Explorer: YOUTH MANAGERS

This badge is awarded to managers and organisations leaders who explored the strategic potential of VR and other immersive tools as part of your organisation’s approach to digital innovation and youth engagement.

This badge recognises your leadership in identifying opportunities where immersive technologies can enhance youth work, partnerships, and organisational growth.

Skills and experiences gained
This badge aligns with the Digital Capacity Framework for Youth Work Organisations and supports the development of:
  • Strategic thinking about digital innovation
  • Organisational capacity for creative and inclusive practices
  • Building partnerships for immersive and digital projects

Du må fullføre 1 oppgaven for å få dette merket
Oppgaver
Oppgavenr.1
Bevis bekreftet av: selvgodkjenning
Use the VR Room video as a case study: watch it with your team and map out potential benefits and challenges of bringing immersive technologies into your organisation.
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Oppgavenr.2
Bevis bekreftet av: selvgodkjenning
Explore the Young Dragons web page and “our stars” and answer what do you notice about how VR is embedded in a wider youth programme?
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Oppgavenr.3
Bevis bekreftet av: en aktivitetsarrangør
Create a short internal reflection or presentation where your team answers:
  • What would a VR Room (or similar digital lab) look like in our organisation?
  • What partnerships or resources would we need?
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Aktivitet

Discovering Digital Creativity and Play: VR Room at Mladi zmaji
Badgecraft driver denne plattformen og utvikler den sammen med ledende utdanningsorganisasjoner. EUs Erasmus Plus-program har delfinansiert utviklingen av den første versjonen av denne plattformen. Kontakt support@badgecraft.eu.
Plattform
Endre til annet språk:
Delfinansiert av EUs Erasmus Plus-program
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