This badge is awarded to managers and organisations leaders who explored the strategic potential of VR and other immersive tools as part of your organisation’s approach to digital innovation and youth engagement.
This badge recognises your leadership in identifying opportunities where immersive technologies can enhance youth work, partnerships, and organisational growth.
Skills and experiences gained
This badge aligns with the Digital Capacity Framework for Youth Work Organisations and supports the development of:
- Strategic thinking about digital innovation
- Organisational capacity for creative and inclusive practices
- Building partnerships for immersive and digital projects
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Bewijs bevestigd door: zelf goed te keuren
Use the VR Room video as a case study: watch it with your team and map out potential benefits and challenges of bringing immersive technologies into your organisation. Log in en start de questBewijs bevestigd door: zelf goed te keuren
Explore the Young Dragons web page and “our stars” and answer what do you notice about how VR is embedded in a wider youth programme? Log in en start de questBewijs bevestigd door: één activiteitenorganisator
Create a short internal reflection or presentation where your team answers:
- What would a VR Room (or similar digital lab) look like in our organisation?
- What partnerships or resources would we need?
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