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Empower youth: Coding basics

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ApžvalgaŽenkliukai

Empower youth: Coding basics

Prisijungti

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Code Your Ideas: Use Code.org to Empower Youth Through Digital Making

This activity helps youth workers explore how coding can be used as a tool for creative expression, confidence building and future-readiness in youth work. Using free activities on Code.org, youth can turn ideas into interactive stories, games and simulations with no prior coding experience.

Coding is not just a technical skill, it’s a way for young people to build persistence, collaboration and voice in a digital world.
By completing this activity, you will
  • Learn to use basic coding tools to support creativity and problem-solving.
  • Understand how coding connects to youth development goals.
  • Explore ways to guide youth in expressing ideas through code.


Get inspired


Visit https://code.org/learn and try one of the beginner-friendly modules such as “AI for Oceans”, “Minecraft Hour of Code”, or “Dance Party”.

Then read this short guide on how coding supports youth development:
https://www.commonsense.org/education/articles/why-teach-coding

Watch this short video: “The Power of Learning to Code”
YouTube link:



Take action: activities for different roles

Youth workers:
  • Choose one activity on Code.org and complete it yourself.
  • Reflect: What youth development competencies (e.g. creativity, persistence, logical thinking) did this activity support?
  • Invite youth to do a similar activity and share what they made.

Youth organizations:
  • Include coding as a monthly creative challenge (e.g. “Code Your Cause”).
  • Invite youth to create short projects expressing something important to them — identity, community, a goal, a story.
  • Offer space to showcase projects through events or online.

Young people:
  • Pick a creative activity from Code.org and personalize it with your own ideas, characters, or story.
  • Share what you made and describe what it means to you.


Suggested follow-up activities

  • Co-create a “Code for Change” event where youth code simple apps or stories around a topic they care about.
  • Pair coding sessions with storytelling or digital art.
  • Organize a youth-led tutorial: teach others how to start coding in Code.org.


Claim open badge recognition

Creative Coder
Awarded for exploring and completing a coding activity on Code.org and reflecting on its value for creative expression or social impact.


Skills and experiences gained

  • Digital making and creativity
  • Persistence and problem solving
  • Communication and collaboration
  • Technological confidence
  • Expressing personal or social ideas through code


Who created this resource?

This activity was developed by CITI (Curaçao Innovation and Technology Institute), a partner in the Digital Systemic project, as part of the Erasmus+ project Systemic Development of Digital Youth Work, in collaboration with the Cities of Learning Network.


Gauk veiklos ženkliuką

Empower youth: Coding basics Gauk šį ženkliuką

This badge is awarded to anyone (youth, youth worker, or organization) who explores coding as a tool for creative expression and youth development using Code.org activities. This badge recognizes your role in discovering how programming supports creativity, problem-solving, and personal expression while reflecting on its potential for empowering young people in digital spaces.




Užduotys
Užduotis nr.1
Įrodymus patikrino: vienas renginio organizatorius
Task 1
Evidence verified by activity organizer
Complete one beginner activity from Code.org and share your result (screenshot or link). Reflect on what it expresses or how you customized it.

Task 2
Evidence verified by activity organizer
Reflect on what this coding experience revealed about youth needs or strengths. What could you do with code in future youth work?


Įgūdžiai

ESCO
#problemų sprendimas naudojant IRT priemones ir kompiuterinę aparatinę įrangą
#Kritinis skaitmeninis raštingumas
ESCO
#creative thinking
#Pažengęs lygis. Kartu su jaunais žmonėmis nusistato ugdomuosius tikslus skaitmeninio turinio kūrimui.
#Pažengęs lygis. Įtraukia jaunų žmonių grupę dalyvauti technologinėse veiklose ir susitaria dėl jų mokymosi rezultatų.
#Pradinis lygis. Intuityviai naudoja esminius skaitmeninius įrankius ir įrenginiusskaitmeninių veiklų su jaunimu organizavimui
#Pažengęs lygis. Supranta skaitmeninį darbą su jaunimu platesniameskaitmeninės transformacijos (socialinėje ir ekonominėje sferoje) kontekste; taiko tvirtus etikos principus tiek skaitmeniniame, tiek tradiciniame darbe su jaunimu.
#Vidutinis lygis. Žino, kaip padėti jauniems žmonėms kolektyviai, kaip grupei, rinkti ir reflektuoti informaciją internete (neformalusis mokymasis – tai socialinis žinių kūrimas).
#Vidutinis lygis. Padeda jauniems žmonėms ugdytis socialinius įgūdžius dalyvaujant skaitmeninėse bendruomenėse, tokiose kaip diskusijų grupės, gyvenimo būdo platformos, tinklaraščiai ar žaidimų erdvės.
#Vidutinis lygis. Pataria jauniems žmonėms dėl pagrindinių funkcinių įgūdžių, tokių kaip kritiškas tyrinėjimas įvairiose svetainėse ir platformose.
Technologijos ir kompiuteriai
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Organizatoriai

Digital Youth Work Resource Hub
Awero palaiko šią platformą ir plėtoja ją kartu su pagrindinėmis švietimo organizacijomis. Europos Sąjungos programa Erasmus+ dalinai finansavo pirmosios platformos versijos sukūrimą. Susisiekite su mumis support@Awero.org.
Platforma
Pakeisti į kitą kalbą:
Dalinai finansuojamas iš Europos Sąjungos programos Erasmus+
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