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Empower youth: Coding basics

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ApžvalgaŽenkliukai

Empower youth: Coding basics

Prisijungti

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Code Your Ideas: Use Code.org to Empower Youth Through Digital Making

This activity helps youth workers explore how coding can be used as a tool for creative expression, confidence building and future-readiness in youth work. Using free activities on Code.org, youth can turn ideas into interactive stories, games and simulations with no prior coding experience.

Coding is not just a technical skill, it’s a way for young people to build persistence, collaboration and voice in a digital world.
By completing this activity, you will
  • Learn to use basic coding tools to support creativity and problem-solving.
  • Understand how coding connects to youth development goals.
  • Explore ways to guide youth in expressing ideas through code.


Get inspired


Visit https://code.org/learn and try one of the beginner-friendly modules such as “AI for Oceans”, “Minecraft Hour of Code”, or “Dance Party”.

Then read this short guide on how coding supports youth development:
https://www.commonsense.org/education/articles/why-teach-coding

Watch this short video: “The Power of Learning to Code”
YouTube link:



Take action: activities for different roles

Youth workers:
  • Choose one activity on Code.org and complete it yourself.
  • Reflect: What youth development competencies (e.g. creativity, persistence, logical thinking) did this activity support?
  • Invite youth to do a similar activity and share what they made.

Youth organizations:
  • Include coding as a monthly creative challenge (e.g. “Code Your Cause”).
  • Invite youth to create short projects expressing something important to them — identity, community, a goal, a story.
  • Offer space to showcase projects through events or online.

Young people:
  • Pick a creative activity from Code.org and personalize it with your own ideas, characters, or story.
  • Share what you made and describe what it means to you.


Suggested follow-up activities

  • Co-create a “Code for Change” event where youth code simple apps or stories around a topic they care about.
  • Pair coding sessions with storytelling or digital art.
  • Organize a youth-led tutorial: teach others how to start coding in Code.org.


Claim open badge recognition

Creative Coder
Awarded for exploring and completing a coding activity on Code.org and reflecting on its value for creative expression or social impact.


Skills and experiences gained

  • Digital making and creativity
  • Persistence and problem solving
  • Communication and collaboration
  • Technological confidence
  • Expressing personal or social ideas through code


Who created this resource?

This activity was developed by CITI (Curaçao Innovation and Technology Institute), a partner in the Digital Systemic project, as part of the Erasmus+ project Systemic Development of Digital Youth Work, in collaboration with the Cities of Learning Network.


Gauk veiklos ženkliuką

Empower youth: Coding basics Gauk šį ženkliuką

This badge is awarded to anyone (youth, youth worker, or organization) who explores coding as a tool for creative expression and youth development using Code.org activities. This badge recognizes your role in discovering how programming supports creativity, problem-solving, and personal expression while reflecting on its potential for empowering young people in digital spaces.




Užduotys
Užduotis nr.1
Įrodymus patikrino: vienas renginio organizatorius
Task 1
Evidence verified by activity organizer
Complete one beginner activity from Code.org and share your result (screenshot or link). Reflect on what it expresses or how you customized it.

Task 2
Evidence verified by activity organizer
Reflect on what this coding experience revealed about youth needs or strengths. What could you do with code in future youth work?


Įgūdžiai

ESCO
#problemų sprendimas naudojant IRT priemones ir kompiuterinę aparatinę įrangą
#Kritinis skaitmeninis raštingumas
ESCO
#creative thinking
#Pažengęs lygis. Kartu su jaunais žmonėmis nusistato ugdomuosius tikslus skaitmeninio turinio kūrimui.
#Pažengęs lygis. Įtraukia jaunų žmonių grupę dalyvauti technologinėse veiklose ir susitaria dėl jų mokymosi rezultatų.
#Pradinis lygis. Intuityviai naudoja esminius skaitmeninius įrankius ir įrenginiusskaitmeninių veiklų su jaunimu organizavimui
#Pažengęs lygis. Supranta skaitmeninį darbą su jaunimu platesniameskaitmeninės transformacijos (socialinėje ir ekonominėje sferoje) kontekste; taiko tvirtus etikos principus tiek skaitmeniniame, tiek tradiciniame darbe su jaunimu.
#Vidutinis lygis. Žino, kaip padėti jauniems žmonėms kolektyviai, kaip grupei, rinkti ir reflektuoti informaciją internete (neformalusis mokymasis – tai socialinis žinių kūrimas).
#Vidutinis lygis. Padeda jauniems žmonėms ugdytis socialinius įgūdžius dalyvaujant skaitmeninėse bendruomenėse, tokiose kaip diskusijų grupės, gyvenimo būdo platformos, tinklaraščiai ar žaidimų erdvės.
#Vidutinis lygis. Pataria jauniems žmonėms dėl pagrindinių funkcinių įgūdžių, tokių kaip kritiškas tyrinėjimas įvairiose svetainėse ir platformose.
Technologijos ir kompiuteriai
Pridėjo į grojaraštį (4)
Dalintis:

Organizatoriai

Digital Youth Work Resource Hub

Panaudota grojaraščiuose

Critical Digital Literacy
Digital Youth Work Resource Hub
Identity Growth
Digital Youth Work Resource Hub
Shared Guidelines and Peer Learning
Digital Youth Work Resource Hub
Supporting Creative Self-Expression
Digital Youth Work Resource Hub
Awero palaiko šią platformą ir plėtoja ją kartu su pagrindinėmis švietimo organizacijomis. Europos Sąjungos programa Erasmus+ dalinai finansavo pirmosios platformos versijos sukūrimą. Susisiekite su mumis support@Awero.org.
Platforma
Pakeisti į kitą kalbą:
Dalinai finansuojamas iš Europos Sąjungos programos Erasmus+
PradinisŽemėlapisVeiklosGrojaraščiai