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Digital Rights

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Panorama generalInsignias

Digital Rights

Participar

Contenido

Young people are online every day, meaning they actively exercise their digital rights while also being vulnerable to their violation. In this playlist, you will learn how to support and protect young people in the digital world.

Digital youth work plays a crucial role in promoting respect for these rights and raising awareness of the associated risks. We will look at the ethical frameworks and practical steps you can take to create a safe digital environment for and with young people. This forms the basis for trust in online relationships.

Key Focus Areas in this Playlist:
  • Viewing digital rights as an opportunity within youth work (C3.1).
  • Awareness-raising on young people’s digital rights and their risks (C3.2).
  • Supporting digital safety and resilience (C3.3).

About the Digital Competence Check
This playlist is directly linked to Competence Area 3 of the Digital Competence Check Digital rights, which is based on the European DYW SNAC Model. The Check covers 5 areas, 14 specific competences, and 38 indicators, helping you to map your starting proficiency level. By following this playlist, you will specifically target and improve the skills identified as areas for development.

This playlist features activities from the platform, all directly connected to this competence area. It is up to you to decide which activities are the most interesting and relevant for your professional development.

Within each activity, you will find four different badges. One badge is specifically intended for the Youth Worker. There are also badges for the Youth Worker's Manager and for Young People, should you wish to involve them in your development. This joint growth path is essential and is rooted in the Digital Systemic Team approach. Evidence shows that digital youth work is best realised when these four roles (Youth Worker, Manager, Young Person) collaborate.

Actividades a realizar

Complete las siguientes actividades, gane insignias y verá el progreso de su lista de reproducción actualizada
Ethical Communication in Volunteering: Online course
Obligatorio
2 días
Ver actividad completa

Contenido

Esta lista de reproducción empodera a jóvenes, trabajadores juveniles y organizaciones juveniles para que se involucren creativamente con el tema de la contaminación plástica a través de "Informes de Detectives de Plástico"—informes de video de formato corto (adecuados para TikTok, Instagram, etc.) que investigan el uso de plástico, el desperdicio y las soluciones en su entorno.

Utiliza tutoriales de Youtube, herramientas gratuitas, guías paso a paso y tareas reflexivas que sustentan una educación en sostenibilidad confiable, creativa y que utiliza medios de comunicación.
Al ganar insignias (badges), los participantes obtienen credenciales en comunicación ambiental y narración digital, mientras contribuyen a un futuro más sostenible.
Esta actividad se alinea con el ODS 12 (Consumo y Producción Responsables). Los participantes exploran problemas de desperdicio de plástico locales y globales y utilizan videos para comunicar hallazgos e inspirar cambios.


Al completar esta actividad, usted podrá

  • Crear un informe de video corto (1-3 minutos) que destaque un problema de plástico y una posible solución.
  • Aprender habilidades básicas de narración en video: guion/storyboard, filmación y edición.
  • Investigar el desperdicio de plástico en su hogar, escuela o vecindario.
  • Reflexionar sobre el comportamiento personal y comunitario en torno al uso de plástico.
  • Aprender a inspirar a otros a través de la narración digital.
  • Fortalecer su alfabetización digital y ambiental.


Obtener inspiración

Esta actividad de insignia transforma a los participantes en "Reporteros Detectives de Plástico". A través de la narración y la creación de medios, documentan desafíos y soluciones de la vida real relacionados con el desperdicio de plástico.
Ayuda a los jóvenes a desarrollar su voz y visión como eco-reporteros, mientras que los trabajadores y organizaciones juveniles obtienen herramientas para apoyar el aprendizaje basado en proyectos utilizando video móvil.

Vea ejemplos de informes en: [GreenKidz YouTube Channel](GreenKidz YouTube Channel)
Explore inspiraciones de lecciones: [GreenKidz: Plástico & Reciclaje](GreenKidz: Plástik & Resiklá)




Tomar acción: actividades para diferentes roles

Explore las insignias específicas para este rol a continuación, diseñadas para mejorar su comprensión y práctica con reportajes en video sobre sostenibilidad.
Jóvenes: Pueden aprender a usar la tecnología en la narración de historias creando un storyboard y un video de formato corto: "Video de Informe de Detective de Plástico". Entrevistando a alguien o mostrando un lugar que ilustre el uso o desperdicio de plástico, y compartiendo el video corto.
Trabajadores juveniles: Guíen a los jóvenes en el proceso de reportaje, utilicen discusiones grupales y ejemplos para generar ideas y brinden apoyo en tecnología o narración.
Organizaciones juveniles: Pueden integrar esta actividad de video en programas de educación sobre sostenibilidad o medios de comunicación, aumentando el acceso a herramientas de narración digital para llegar a la juventud.


Actividades de Seguimiento Sugeridas

Organizar una competencia: Convierta su actividad de video en una competencia para toda la comunidad o basada en el vecindario. Invite a los jóvenes a enviar su mejor Informe de Detective de Plástico—un video corto y creativo que destaque un problema de plástico real y una solución inteligente. Fomente la narración, el humor o la cultura local.
Convertir su video en un podcast: Déle a su informe de video una segunda vida como narración de audio. Los estudiantes pueden usar un teléfono o un micrófono simple para grabar una versión del informe de video como un podcast, agregar datos adicionales o entrevistas y reflexionar sobre su experiencia como "Detective de Plástico". Utilizando herramientas gratuitas para grabar y publicar.

Expandirse a otros temas de Sostenibilidad o Sociales: Se anima a los jóvenes a aplicar sus habilidades en medios digitales a desafíos de la vida real que les preocupan, convirtiendo el aprendizaje en liderazgo.


Reclamar reconocimiento de insignia abierta

Al completar las actividades, los participantes pueden reclamar insignias digitales que reconocen su competencia en:
  • Búsqueda y evaluación de contenido digital (DigComp 1.1)
  • Concientización Ambiental (Trabajo Digital para la Juventud)
  • Consumo Responsable (ODS 12 de la ONU)
  • Narración y comunicación digital (Alfabetización Mediática)
Quién creó este recurso
Esta actividad fue desarrollada por Curaçao Innovation & Technology Institute (CITI) en colaboración con GreenKidz Curaçao.
Durante más de una década, GreenKidz ha empoderado a niños y adultos para que tomen medidas por un futuro más sostenible. Esta actividad apoya su ambición de expandir el uso de herramientas digitales para involucrar a los jóvenes, amplificar su voz e inspirarlos a convertirse en pensadores críticos, defensores y futuros líderes en sostenibilidad.


Consigue la insignia de actividad

Responsible Video Reporting Mentor Consigue esta insignia

This badge recognises youth workers who help young people tell real stories through short video reports. As a mentor, you guide youth in planning, filming, and publishing videos that give visibility to their voices and community issues, such as plastic waste, mental health, or local action.

Skills and experiences gained
This badge aligns with LifeComp and DigComp competence frameworks and supports the development of:
  • Mentoring and facilitation skills
  • Digital storytelling and media literacy
  • Planning and coordinating creative youth activities
  • Team leadership and collaboration
  • Empowering youth voice and participation
Complete 2 tasks to earn this badge.
Tiene que terminar 1 tarea para obtener la insignia
Tareas
Tarea no.1
Evidencia verificada por: Un organizador de actividades
Introduce youth to what makes a short video report powerful: a clear message, authentic voice, and good visuals. Explain that a “report” can be as simple as sharing a 1–2 minute story, interview, or awareness message.

What to do:
  • Share simple tutorials or examples (e.g. short videos on plastic waste or social topics) and help them brainstorm story ideas. For example Explore BBC's teaching videos.
  • Watch a short video with the group. For example this video on plastic polution.
  • Discuss what works and what does not work
  • Support youth in drafting short scripts or storyboards for their videos.

Upload a brief description or photo of your facilitation process as evidence.
Tarea no.2
Evidencia verificada por: Un organizador de actividades
  • Show youth how to film short clips and basic editing. Emphasize that storytelling is more important than perfect production quality.
  • 
    Teach basic filming tips:
    • Hold the phone horizontally (unless filming for TikTok or Reels).
    • Use natural light whenever possible.
    • Keep the message short and direct (under 2 minutes).
    
    Demonstrate quick editing tools:
    • CapCut: simple app for phones.
    • Canva Video Editor: drag-and-drop browser tool.
    • Clipchamp: free desktop editor by Microsoft.
    
    Also:
    • Encourage them to include subtitles for accessibility and clarity.
    • Let the group look for and watch video tutorials together
    
    What to do:
    • Help youth record their short video using a smartphone or tablet.
    • Guide them as they edit and add their message.
    • Publish finished videos on your organization’s or group’s social media.
    • tip: Celebrate by screening all videos together
    
    Evidence to submit:
    Share the links to at least two published videos and a short note about how you supported the process.

    Ubicación

    Curaçao

    Habilidades

    #Good Level. Helps young people to understand the difference between facts, mis/dis-information, and, in general, to critically analyse information.
    #Excellent Level. Supportes young people to improve their behaviours in looking for trustworthy sources or running their own online research.
    #Excellent Level. Supports young people to develop counter-narratives to a case of fake news or disinformation.
    #Excellent Level. Helps young people to critically analyse current communication challenges related to the information crisis and the use of synthetic media.
    #Fair Level. Sensitise young people on situations when they are not fairly treated in the digitalised world.
    #Good Level. Set with young people learning objectives on how to support their digital rights.
    #Fair Level. Discusses with young people about the type of digital content they want to produce
    #Good Level. Learns to integrate practice-based learning (non-formal learning) and youth participatory approaches in digital youth work practiceer personality.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Good Level. Understands digital youth work in a broad context of social effects and economic interests of digital transformation; applies solid ethical principles to both digital and traditional youth work.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Fair Level. Askes young people to critically assess the practices of the youth work offering.
    #Good Level. Sets with young people learning objectives for digital youth work.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Fair Level. Knows how to support young people to collectively, as a group, gather and reflect on online information (non-formal learning is social knowledge production).
    ESCO
    #develop a recycling program
    ESCO
    #checking recycling procedures
    ESCO
    #advising about pollution prevention
    ETS-TR
    #Consciously provides space for dialogue and interaction taking into account learners’ values and beliefs and offers space to reflect on them in the educational context
    #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Good Level. Knows how to organise educational and participatory activities connected to youth’s digital rights, and has been organised several with organisation.
    #Good Level. Sets with young people learning objectives for digital youth work.
    #Elementary Level. Uses basic digital tools and devices to run some digital youth work activities with young people, based on own intuition
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Constantly assess, together with young people and/or other youth workers on the quality of the digital work and reflects what has been learned; as an intentional process part of the digital youth work strategy.
    #Good Level. Plans and implements multiple digital youth work activities, using a diversity of digital tools
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
    #Good Level. Sets with young people learning objectives for digital youth work.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
    #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Good Level. Gathers a group of young people to engage in technological activities and agreed about their learning outcomes
    #Good Level. Sets together with young people educational aims for their own digital content production
    #Good Level. Sets with young people learning objectives for digital youth work.
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use.
    #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
    #Good Level. Gathers a group of young people to engage in technological activities and agreed about their learning outcomes
    #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use.
    #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming.
    #Good Level. Plans and implements multiple digital youth work activities, using a diversity of digital tools
    #Good Level. Sets with young people learning objectives for digital youth work.
    #Excellent Level. Runs digital youth work activities that are based on the guidelines of organisation, the ideas of young people, and on the principles set by the national and European organisations.
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Develops an ability to kick-off an innovative spirit in digital youth work activities; intentionally updates competences in the field, and is aware of trends but also policies in the field.
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Excellent Level. Guides a youth group to develop their own initiative on digital rights - using a project, an online study, or managing an exchange program.
    #Excellent Level. Knows the key elements of main European digital regulations in the digital field and knows how to ethically apply them in youth work contexts.
    #Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools)
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Excellent Level. Implements a process, designed with organisation, through which assess together with young people the individual and organisational priorities/needs connected to digital transformation.
    #Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools)
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Good Level. Ensures that young people with fewer opportunities have participated in digital learning activities, such as thematic events, problem-solving, producing their own content, or vlogs.
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Excellent Level. Supportes young people to improve their behaviours in looking for trustworthy sources or running their own online research.
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Excellent Level. Supports young people who independently carries out their content production
    #Fair Level. Participates regularly in local, national and/or international e-meetings and e-seminars.
    #Awareness-raising on young people’s digital rights and their risks
    ESCO
    #data privacy
    #Good Level. Creates a safe context for digital use and suggested young people to protect themselves from potential cybersecurity threats.
    #Fair Level. Knows how to support young people to collectively, as a group, gather and reflect on online information (non-formal learning is social knowledge production).
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Good Level. Learns to integrate practice-based learning (non-formal learning) and youth participatory approaches in digital youth work practiceer personality.
    #Fair Level. Discusses with young people about the type of digital content they want to produce
    #Fair Level. Advises young people on their basic functional skills, such as critically navigating through a variety of websites and platforms.
    #Excellent Level. Runs digital youth work activities that are based on the guidelines of organisation, the ideas of young people, and on the principles set by the national and European organisations.
    #Good Level. Runs digital youth work activities based on the guidelines of organisation.
    #Excellent Level. Develops an ability to kick-off an innovative spirit in digital youth work activities; intentionally updates competences in the field, and is aware of trends but also policies in the field.
    #Good Level. Learns to integrate practice-based learning (non-formal learning) and youth participatory approaches in digital youth work practiceer personality.
    #Fair Level. Knows how to easily find online information about young people, and uses in planning digital youth work.
    #Good Level. Ensures that young people with fewer opportunities have participated in digital learning activities, such as thematic events, problem-solving, producing their own content, or vlogs.
    #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming.
    #Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools)
    #Fair Level. Discusses with young people about the type of digital content they want to produce
    #Fair Level. Exchanges views with young people about their online safety and security.
    #Good Level. Understands digital youth work in a broad context of social effects and economic interests of digital transformation; applies solid ethical principles to both digital and traditional youth work.
    #Elementary Level. Understands that youth workers and young people should learn together.
    #Fair Level. Knows how to support young people to collectively, as a group, gather and reflect on online information (non-formal learning is social knowledge production).
    #Good Level. Empowers young people to co-create digital content together with other youth workers/professionals
    #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use.
    #Good Level. Creates a safe context for digital use and suggested young people to protect themselves from potential cybersecurity threats.
    #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Good Level. Knows how to organise educational and participatory activities connected to youth’s digital rights, and has been organised several with organisation.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming.
    #Fair Level. Askes young people to critically assess the practices of the youth work offering.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
    #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
    #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
    #Good Level. Sets together with young people educational aims for their own digital content production
    #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
    #Good Level. Ensures that young people with fewer opportunities have participated in digital learning activities, such as thematic events, problem-solving, producing their own content, or vlogs.
    #Good Level. Gathers a group of young people to engage in technological activities and agreed about their learning outcomes
    #Good Level. Learns to integrate practice-based learning (non-formal learning) and youth participatory approaches in digital youth work practiceer personality.
    #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
    #Good Level. Plans and implements multiple digital youth work activities, using a diversity of digital tools
    #Fair Level. Knows how to support young people to collectively, as a group, gather and reflect on online information (non-formal learning is social knowledge production).
    Actividades: 20
    Iniciado: 52
    Lista de reproducción completada: 50
    Tiempo para completar: 2 días 6 horas 15 minutos
    Compartir:

    Organizadores

    Digital Youth Work Resource Hub
    Badgecraft alberga esta plataforma y la desarrolla junto con organizaciones líderes educativas. El consorcio Europeo desarrolla esta plataforma con la cofinanciación del programa Erasmus+ de la Unión Europea.
    Plataforma
    Cambiar a otro idioma:
    Cofinanciado por el programa Erasmus+ de la Unión Europea
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