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4
Tehnoloogia ja arvutid
The Magic of a Good Prompt: Help Youth Unlock AI Creatively and Critically
Digital Youth Work Resource Hub
#principles of artificial intelligence, #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias. , #Good Level. Helps young people to understand the difference between facts, mis/dis-information, and, in general, to critically analyse information. , #Good Level. Sets together with young people educational aims for their own digital content production, #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming. , #Excellent Level. Develops an ability to kick-off an innovative spirit in digital youth work activities; intentionally updates competences in the field, and is aware of trends but also policies in the field., #Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools)
Liitu
4
Tehnoloogia ja arvutid
Digital Youth Work Resource Hub
#Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes., #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos), #Using digital tools to share ideas and experience with peers
3
1
9 dets, 13:00
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4 dets, 13:00
4
Tehnoloogia ja arvutid
Digital Youth Work Resource Hub
#problem-solving with digital tools, #Critical digital literacy, #creative thinking, #Good Level. Sets together with young people educational aims for their own digital content production, #Good Level. Gathers a group of young people to engage in technological activities and agreed about their learning outcomes, #Elementary Level. Uses basic digital tools and devices to run some digital youth work activities with young people, based on own intuition, #Good Level. Understands digital youth work in a broad context of social effects and economic interests of digital transformation; applies solid ethical principles to both digital and traditional youth work., #Fair Level. Knows how to support young people to collectively, as a group, gather and reflect on online information (non-formal learning is social knowledge production). , #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming. , #Fair Level. Advises young people on their basic functional skills, such as critically navigating through a variety of websites and platforms.
3
Keskkond ja ökoloogia
Digital Youth Work Resource Hub
#develop a recycling program, #checking recycling procedures, #advising about pollution prevention, #Consciously provides space for dialogue and interaction taking into account learners’ values and beliefs and offers space to reflect on them in the educational context, #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos), #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias. , #Good Level. Knows how to organise educational and participatory activities connected to youth’s digital rights, and has been organised several with organisation. , #Good Level. Sets with young people learning objectives for digital youth work., #Elementary Level. Uses basic digital tools and devices to run some digital youth work activities with young people, based on own intuition
4
Tehnoloogia ja arvutid
Digital Youth Work Resource Hub
#Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation., #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them., #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results., #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes., #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos), #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias. , #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming.
1
Loovus ja disain
Digital Youth Work Resource Hub
#engage with virtual learning environments, #Is able to manage digital presentation formats , #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos), #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use., #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results., #Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools), #Good Level. Understands digital youth work in a broad context of social effects and economic interests of digital transformation; applies solid ethical principles to both digital and traditional youth work.
3
Tehnoloogia ja arvutid
Digital Youth Work Resource Hub
#able to use using mathematical tools and equipment, #knowledge of maths, #mathematical literacy, #maths, #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use., #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation., #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes., #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results., #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
1
Isiklik areng
Digital Youth Work Resource Hub
#Using devices and digital tools, #Using digital tools to share ideas and experience with peers, #Identity growth of the youth worker
Badgecraft käitab veebi taristut Õppimise linnade ja regioonide jaoks. Euroopa konsortsium arendab seda platvormi kaasrahastusega Euroopa Liidu programmist Erasmus+.
Platvorm
Vaheta keelt:
Co-funded by the Erasmus+ programme of the European Union
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