About
Playlists
Sign up

3activities

1
Creativity and design
Safe, creative, and expressive spaces to connect — in VR
Digital Youth Work Resource Hub
#engage with virtual learning environments, #Is able to manage digital presentation formats , #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos), #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use., #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results., #Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools), #Good Level. Understands digital youth work in a broad context of social effects and economic interests of digital transformation; applies solid ethical principles to both digital and traditional youth work.
Join
4
Creativity and design
Digital Youth Work Resource Hub
#Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes., #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them., #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work., #Fair Level. Knows how to support young people to collectively, as a group, gather and reflect on online information (non-formal learning is social knowledge production). , #Fair Level. Askes young people to critically assess the practices of the youth work offering.
4
Creativity and design
Digital Youth Work Resource Hub
#Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes., #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results., #Fair Level. Askes young people to critically assess the practices of the youth work offering., #Good Level. Sets with young people learning objectives for digital youth work., #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias. , #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use.
Awero not-for-profit organisation manages this platform and develops it together with leading educational organisations. The European Union's programme Erasmus+ granted co-funding for building the first version of this platform. Contact support@awero.org.
Platform
Change to another language:
Co-funded by the Erasmus+ programme of the European Union
HomeMapActivitiesPlaylists