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13activities

3
Environment end ecology
Community Video Reporting: Plastic Detectives
Digital Youth Work Resource Hub
#develop a recycling program, #checking recycling procedures, #advising about pollution prevention, #Consciously provides space for dialogue and interaction taking into account learners’ values and beliefs and offers space to reflect on them in the educational context, #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos), #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias. , #Good Level. Knows how to organise educational and participatory activities connected to youth’s digital rights, and has been organised several with organisation. , #Good Level. Sets with young people learning objectives for digital youth work., #Elementary Level. Uses basic digital tools and devices to run some digital youth work activities with young people, based on own intuition
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4
Technology and computers
Digital Youth Work Resource Hub
#Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation., #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them., #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results., #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes., #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos), #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias. , #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming.
1
Creativity and design
Digital Youth Work Resource Hub
#engage with virtual learning environments, #Is able to manage digital presentation formats , #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos), #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use., #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results., #Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools), #Good Level. Understands digital youth work in a broad context of social effects and economic interests of digital transformation; applies solid ethical principles to both digital and traditional youth work.
4
Career and job readiness
Digital Youth Work Resource Hub
#Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation., #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results., #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them., #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work., #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes., #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use., #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos), #Good Level. Gathers a group of young people to engage in technological activities and agreed about their learning outcomes
4
Technology and computers
Digital Youth Work Resource Hub
#Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes., #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias. , #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them., #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos), #Good Level. Sets with young people learning objectives for digital youth work.
4
Technology and computers
Digital Youth Work Resource Hub
#Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use., #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos), #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation., #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias. , #Good Level. Plans and implements multiple digital youth work activities, using a diversity of digital tools, #Good Level. Gathers a group of young people to engage in technological activities and agreed about their learning outcomes
4
Technology and computers
Digital Youth Work Resource Hub
#Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes., #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos), #Using digital tools to share ideas and experience with peers
4
Technology and computers
Digital Youth Work Resource Hub
#Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos), #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use., #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes., #Using digital tools to share ideas and experience with peers, #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
1
Technology and computers
Digital Youth Work Resource Hub
#Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use., #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos), #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them., #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming. , #Good Level. Plans and implements multiple digital youth work activities, using a diversity of digital tools, #Good Level. Sets with young people learning objectives for digital youth work.
3
Career and job readiness
Digital Youth Work Resource Hub
#Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos), #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation., #Good Level. Knows how to organise educational and participatory activities connected to youth’s digital rights, and has been organised several with organisation. , #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes., #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming. , #Fair Level. Askes young people to critically assess the practices of the youth work offering., #Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias. , #Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
4
Global world
Digital Youth Work Resource Hub
#Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos), #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use., #Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them., #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation., #Good Level. Gathers a group of young people to engage in technological activities and agreed about their learning outcomes, #Good Level. Sets together with young people educational aims for their own digital content production, #Good Level. Sets with young people learning objectives for digital youth work.
4
Technology and computers
Digital Youth Work Resource Hub
#Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use., #Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes., #Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools), #Fair Level. Knows how to support young people to collectively, as a group, gather and reflect on online information (non-formal learning is social knowledge production). , #Good Level. Sets together with young people educational aims for their own digital content production, #Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos), #Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming. , #Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation., #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
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