Digital Youth Work Resource Hub
#virtual reality of natural environment, #Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use., #Fair Level. Facilitates contexts where young people engage in gaming and XR activities, overseen by youth workers., #Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools), #Excellent Level. Constantly assess, together with young people and/or other youth workers on the quality of the digital work and reflects what has been learned; as an intentional process part of the digital youth work strategy. , #Good Level. Sets with young people learning objectives for digital youth work., #Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work., #Fair Level. Askes young people to critically assess the practices of the youth work offering., #Good Level. Ensures that young people with fewer opportunities have participated in digital learning activities, such as thematic events, problem-solving, producing their own content, or vlogs.