This activity helps young people and youth workers explore how creativity, coding, and storytelling come together through animation — using Scratch, a beginner-friendly programming tool developed by MIT.
Through YouTube tutorials, participants will learn how to build simple animations and games using Scratch’s visual coding interface. Scratch makes coding accessible and playful — turning users from consumers of digital content into creators.
By completing this activity, you will:
Learn the basics of block-based coding and creative storytelling through animation.
Develop your own interactive story, animation, or simple game.
Strengthen digital, logical, and creative thinking skills.
Explore how visual coding tools like Scratch can be used for youth engagement and education.
Get Inspired
Scratch isn’t just a coding platform — it’s a global creative community where over 100 million users have shared animations, games, simulations, and stories. By remixing code blocks, you’ll be able to design custom characters, make things move, respond to key presses, and even create entire interactive experiences.
Start with provided tutorials, which guide you step-by-step from the basics to creating your own animated stories and mini-games. Whether you're new to programming or already curious about digital creativity, this activity is your launchpad.
Take Action: Activities for Different Roles
Explore the role-specific badges below to access tasks that deepen your experience of creative coding with Scratch:
Young people can learn how to animate characters, tell stories, and build games using drag-and-drop blocks — then share their creations with peers.
Youth workers can run coding and animation workshops using Scratch, encouraging creativity, collaboration, and digital empowerment.
Youth organisations can integrate creative coding into their ongoing digital education strategies and expand access to playful learning tools like Scratch.
Suggested Follow-Up Activities
Remix a Classic Tale: Ask participants to recreate a classic story or fairy tale as an interactive Scratch animation. Use it to explore digital storytelling and narrative thinking.
Host a Scratch Showcase: Organise a mini animation festival or gallery where young people can present their Scratch projects, reflect on their process, and give each other feedback.
From Scratch to Reality: Use Scratch as a prototype tool for designing bigger projects — e.g. game ideas, educational tools, or digital campaigns. Combine digital creation with real-world social themes like sustainability, inclusion, or human rights.
Claim Open Badge Recognition
After completing the activity, participants can earn digital badges that recognise:
Basic programming and animation skills
Creativity in digital storytelling
Use of educational tech in youth work
Competence in designing and sharing interactive media
Who created this resource?
This activity was created by the TiPovej! Institute, inspired by a workshop led by Ljubljana City of Learning young ambassadors Ela and Zara — two young women passionate about digital creativity who facilitate “Programming for Girls” sessions in Ljubljana youth centres as part of the City Incubators initiative in Ljubljana. Their mission is to make coding more approachable, fun, and empowering for all young people, especially girls.
This activity brings their spirit of hands-on learning, peer-led exploration, and creative technology into a format that anyone can follow — one animation at a time.
Next steps: Watch the videos, remix your own animation in Scratch, and share your creation with others. Then challenge yourself to build something even bigger — your digital voice matters.
Awarded for completing a hands-on learning activity using Scratch and reflecting on the process of creating digital animations or games. This badge recognises your ability to explore visual programming, storytelling, and animation through playful digital tools.
Skills and experiences gained:
Introductory coding with Scratch
Visual and creative thinking
Digital storytelling and animation
Confidence in designing interactive media
Reflecting on learning through making
Da pridobiš značko, moraš opraviti 2 naloge
Naloge
Naloga št.1
Dokaze preveril: samopotrditev
Watch at least two of the provided Scratch tutorial videos:
Create your own Scratch animation, story, or game.
Naloga št.3
Dokaze preveril: En organizator dejavnosti
Reflect on what you learned and how you could build on it in the future.
Veščine
#Odlična raven. Samozavestna uporaba različnih digitalnih orodij in platform za podporo mladinskega dela in zagotavljanje storitev mladinskega dela (npr. napredna tehnološka oprema, digitalne kamere ali programska oprema, orodja umetne inteligence)
#Odlična raven. Ustvarja različne vrste digitalnih vsebin in zna podpirati druge pri podobnih dejavnostih (npr. podcasti, videoposnetki)
#Dobra raven. Skupaj z mladimi določi izobraževalne cilje za lastno produkcijo digitalnih vsebin
#Zadovoljiva raven. Zaveda se, da se mladi zanimajo za tehnološke hobije, in meni, da jih je treba pri tem podpirati
#Dobra raven. Zbere skupino mladih, da se vključijo v tehnološke dejavnosti in se dogovorijo o svojih učnih rezultatih
#Odlična raven. Skupaj z mladimi in/ali drugimi mladinskimi delavci nenehno ocenjuje kakovost digitalnega dela in razmišlja o tem, kaj se je naučil_a; kot nameren proces, ki je del strategije digitalnega mladinskega dela
#Odlična raven. Podpira mlade pri ustvarjanju lastnih skupnosti na podlagi vnaprej določenih učnih ciljev, pri tem pa razmišlja o rezultatih.
#Zadovoljiva raven. Mladim svetuje glede osnovnih funkcionalnih spretnosti, kot je kritično krmarjenje po različnih spletnih straneh in platformah.
#Odlična raven. Pomaga mladim kritično analizirati trenutne komunikacijske izzive, povezane z informacijsko krizo in uporabo sintetičnih medijev.
#Dobra raven. Sposoben_a svetovati in podpirati mlade pri uporabi naprednih digitalnih orodij (ali naprednih funkcij teh orodij) ali jim ustvariti priložnosti za vrstniško učenje
#Zadovoljiva raven. Je v položaju, ko lahko mlade in druge mladinske delavce opolnomoči za eksperimentiranje z digitalnimi sredstvi.
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